Dragon Empire

In the empire forged by the legendary dragon Mharot, the Dread Sultan seeks to expand the borders of his desert realm into the lush farmlands of the Crossroads to the north, the islands and coasts of the Seven Cities to the west, the vast plains of Khandiria and Ishadia, and the magic-ridden riverlands of Nuria Natal to the south. Ruled with a scaly fist by powerful dragon lords and their dragonkin descendants, this growing empire inspires fear in all on their borders. Often the best solution for its neighbors is to pay tribute, lest they fall to claw and fire.

Conquest, trade, and tribute have led to a Golden Age of prosperity in the powerful young empire, and the markets of the empire’s cities are unrivaled. Masterwork jewelry, armor, and weapons are commonplace; golden treasures are found in abundance here. Even mighty war oliphants and battle lizards are available for purchase, if you dare to ride them!

The Empire’s most recent conquest is the Grand Duchy of Illyria, once called Land of a Thousand Heroes, despite its sky militias of hippogriff riders and stout defenders in hills and mountains. Clever dragon generalship and overwhelming numbers eventually brought Illyria low, though at a price in blood and sorrow. To make up that cost, the newly conquered lands are being quickly turned into defensible towns and productive mines, the better to feed gold, silver, and steel to meet the needs of the Mharoti armies, and to fuel their next conquests.

The Empire's wealth has led to an explosion of draconic art and architecture. The largest building in Midgard, the Temple of Veles, is in Harkesh, the magnificent capital of the Empire. Harkesh surpasses any other capitol, with its mighty elemental temples, its schools of philosophy, magic and theosophy, as well as fractious schools of brawling elementalists, where dragonkin Wind Palm devotees vie with scaly Fiery Fist monks for bragging rights. Adventurers can find draconic intrigues, unique treasures and dragon hoards, and fabulous glory and fame fighting against (or for) the kobold and dragonkin conquerors.

The Ranks

There are five general ranks within the hierarchy of the dragon empire: the Morza (the nine dragons), the Urmanli (governors), Timarli (the scaled noble class), the Sekban (scaled citizens), the Jambuka (Jackals -- non-scaled folk).

Fronts

  • The regional manager – Timarli lord (probably a kobold) over the region who answers to an Urmanli Scaled Lord (probably a dragon born). The Timarli lord's nephew operates at the Four of Forty Fingers and is completely corrupt and weak.
  • The Ghost Lord – the regional leader of the Ghost Folk
  • The Dust Walker – a chaotic force in the dry lands
  • The Hand of Nakresh – Lord Vermin

Group Patrons

  • Local Elder / Rogue leader – Master Kiprak – Steal as much as possible from the dragon empire without getting burned to death and maybe do some good in the process.
  • Religious Leader – Zoe Doomsinger, a pious goblin – Break the divinity of the dragon empire.
  • Freedom Fighter – Thora Wyrmbait (Gnoll Hunter) – Wants to shatter the structure of the empire and save the hundreds of thousands doomed to death in the dragons' infernal wars.

Starting Location: The Four of Forty Fingers

Four large natural stone pillars on a rocky slope that breaks the heat the during the day and the cold winds at night. A small tent town with perhaps forty people – about twenty of which are local residents. It surrounds a large deep well with the only natural water for one hundred miles in any direction. Its also the most common stopping point from the western cities to nearby cities of the dragon empire.

FoFF Locations

  • Watering hole
  • Livery – Catillus Rattalker, a suspicious elf
  • Apothecary – Orthania Faerietongue, an quiet shadow elf
  • Mercenary company – Tyche Spineheart, an obnoxious human
  • Several dining tents
    • Vegetarian – Gared Bullrush, an eagle-eyed orc
    • Meat – Thranna Blueglacier, a sinister dragonborn.
  • Caravanserai - The place where people can rest and sleep -- Selven Razortooth, a pious kobold.
  • Smithy / armory – Kleon Forgekin, a carefree deep dwarf
  • The Tent of the Dragon Lord's representative – Morys Gemborne, a humorous kobold Kobaldi nephew of the local lord
  • The Watchtower

The Local Dragon Lords & Regions

Gizmiri – Ateshah Fiery dragon
Bitek – Parsis the Golden Wind Dragon
Mezar – Ibbalan the Illustrious

Adventure Ideas

  • Steal a treasure cache headed to one of the dragon treasuries but make it look like someone else did it.
  • Find ancient artifacts valuable to the dragon empire before the empire finds them themselves.
  • Destabilize the armies headed to war with Nuria Natal.
  • Smuggle spies and agents into the empire from other regions.
  • Rescue rebels from draconic imprisonment.
  • Hunt down artifacts capable of destroying or destabilizing draconic rule.
  • Discover old caches of treasure from the previous sultans and sultanas.
  • Dethrone and delegitimize local timarli and urmanli lords and governors.
  • Capture and destroy resources intended to fuel the war machine.
  • Set up a smuggling route into and and out of the Dragon Empire.
  • A dangerous creature is said to protect a treasure hoard sought by the local timarli who put a bounty on the creature and a 5% finders fee.